The Magic Tactics of Mikhail Tal
Learn from the Legend
by Karsten Müller & Raymund Stolze
New In Chess
ISBN: 978-1-927179-46-8
US $16.99
“You must lead your opponent into a deep, dark forest, where 2 + 2 = 5 and where the path back out is only broad enough for one of you.” - Mikhail Tal
Mikhail Tal was one of the greatest geniuses in chess history. Feared and admired for his dazzling attacks, the ‘Magician from Riga’ took the chess world by storm. In 1960, at the age of twenty-three, he wrested the world title from Mikhail Botvinnik to become the youngest World Champion ever.
In this book Karsten Müller and Raymund Stolze have created an instructional guide by investigating and explaining the secrets of Tal’s breathtaking tactics. Additionally, they present one hundred exercises selected from his games that will teach amateurs how to distinguish between correct and incorrect combinations, and how to defend against them.
A special feature are the contributions from legendary grandmasters such as Spassky, Yusupov and Kramnik, who share their personal impressions and describe their games with the 8th World Champion. The result is both an intimate portrait of one of the all-time greats of chess and an instructive guide for lovers of Tal’s legendary combinational style.
Karsten Müller (1970) is a mathematician and a chess grandmaster from Hamburg. He is a prolific writer whose books include the bestselling Bobby Fischer: Career and Complete Games and The Modern Scandinavian.
Raymund Stolze (1945) is a chess trainer and journalist who lives in Berlin.
Martin Rieger, Rochade Europa: “I am really thrilled by this book, everything is spot-on.”
KARL Magazine: “Exceptional, instructive and entertaining. Definitely a milestone in the various publications about Mikhail Tal.”
About the book
This book was previously published in 2012 under the same title by New In Chess, ISBN 978-90-5691-400-4. The original paperback has 332 pages. In the e+Books edition, you can play through all the material on the live board. Navigate the Contents by chapter. Games are indexed by player (White or Black). Puzzles have hidden solutions.